Live streaming of content.

We want to stream images, textures from a folder or database to 3d objects inside a scene dynamically using time interval e.g. every 5 seconds a different image will load while the user can upload new images and unity will start streaming these as well. How can we approach this? Thank you.

file:///Applications/Unity/Documentation/ScriptReference/WWW.LoadImageIntoTexture.html

Obviously if you’re using a database on the server, you’d need a server side script to present the image data.