livelink, how?

I installed the Entity package and saw this nice little live link button, built an ECS project with profiling connection on but the content of this livelink button is still grayed out.
How is it activated?

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Did u add the subscene?

no, how do i do that?

In the inspection create a go … right mouse click and covert to sub scenes … bottom of menu … or add and existing one in the inspector under the subscene component

alright done, so I have the editor on monitor 2 and the player on monitor 1, the livelink menu is still grayed out.
does the build need to be done a special way?

Ooo I see now what you are trying to do. I have not done the live link to the extend of the demo shown at Unite. Im not sure whats involved getting that up and running.

which is a player on an external device?

There is a couple things necessary to be setup at the moment. Most importantly has to use the new BuildSettings.

Open this:

  1. GitHub - Unity-Technologies/EntityComponentSystemSamples

  2. Open the scene in this folder:https://github.com/Unity-Technologies/EntityComponentSystemSamples/tree/master/ECSSamples/Assets/HelloCube/3.%20SubScene

  3. Select the LiveLink OSX or Windows Build settings

  4. click on Build & Run

  5. Edit the rotating cube subscene.

  6. You should now be able to move / add / destroy objects in the rotating cube subscene

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I have this error!
unity 2019.3.0f6

5519125--566782--Snip20200225_6.png

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how can we use live link in unity 2020.1.8f1 ?

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I have the same problem. Is there already a solution?

Works in 2020.1.17f at least

I have the same issue in 2020.1.17f. How can I make the live link work?.. the blue livelink button is also grayed out for me

I’m using the TinyRacing example, I’m able to make a build and run but if I run the game in the editor some stuff is not working. I’m very confused.

From my brief experience I would say: you should not run in Editor anymore but always click “Build and run” using the build configurations (which was pretty fast for me when I tried)

So does that means that the “Game” view doesn’t work with DOTS?

See documentation here: https://docs.google.com/document/d/1A8hen2hLFY5FLkC5gd3JP2Z-IpHfnAX-CpYLK3aOdwA/edit#heading=h.k8ptza9g0cry

Starting with preview 0.28, the Play-in-Editor (in Game view via DOTS Hybrid mode) is no longer supported and will be replaced in the future with an embedded DOTS Runtime player taking over and replacing the Game view.

Entities 0.28? Wow, at the rate of Entities packages releases, will we be alive when that drops to the general public? Or will our children be the ones to deal with maintaining the repos.

Ah, it’s DOTS Tiny. Wrong forum for that link.

I have the same problem using 2020.1.17f1
7347584--893897--upload_2021-7-21_15-10-56.png