LLAPI/ Network Transport Network Error

Hi, i am currently experiencing an issue with my code.
I’m currently trying to implement a streamer where the server will constantly send a message to the client every frame, once i have send about 290 counts on my computer, the send function starts to return me an error which is NetworkError.NoResources.

Can someone clarify for me what does that error refers to?
I have attached my script below.

Thanks.

   protected void sendMessage(int conn, NetworkData networkData = null)
    {
        buffer = new byte[bufferSize];
        Stream stream = new MemoryStream(buffer);
        bf.Serialize(stream, networkData);

        NetworkTransport.Send(socket, conn, channel_reliableSequenced, buffer, (int)stream.Position, out error);

        if(error != (byte)NetworkError.Ok)
        {
            Debug.Log("Error: " + error);
        }
        else
        {
            Debug.Log("No issue");
        }
    }

Hi,
did you find any useful information about the NoResource error?