Hi guys ,
My server running on azure wm and ı can connect on standalone with successful but not with webgl.
its my server side code

client side code

and firefox console
![]()
Where am i doing wrong?
Hi guys ,
My server running on azure wm and ı can connect on standalone with successful but not with webgl.
its my server side code

client side code

and firefox console
![]()
Where am i doing wrong?
Be prepared to be disappointed: Client-side websocket support with the llapi? - Unity Engine - Unity Discussions
Ultimately, websocket support doesn’t exist as part of the LLAPI. It exists in certain parts of the HLAPI. I explain in detail the method that I used to incorporate websockets at the lowest level possible in the post above.
Good luck!
Thank you so much bro.
I would really like to see how this was fixed with actual code snippets. Think there a lot of people dealing with webgl and Unet that simply dont have the documentation to fix this. I have been trying to make this works for days to no avail. even after looking at donnys post which again, has no code in it at all.