Load 3D model from external drive in runtime without using Assetbundle ?

Hi All,

**In unity Pro, Is it possible to load external 3D model in run time

`` without using asset Bundle ?**

Using asset Bundle we need to create a bundle before loading external 3d model at run time.

But what i want is **without creating a Asset bundle**,
 I want to load 3d model from external drive in unity 3D pro in run time mode.

Please help me regarding this.

Advance Thanks.

No not natively. If you want to load a standard model format(fbx, obj, 3ds etc) then you will need a third party library.

Example from the asset store for Obj