What I want to do is to have a main hub where all the my available games are presented. User can select a game and it will download it from a server. I want to know what programming language/ application can load an entire unity game.
I was planning to use asset bundle before as a solution to this functionality but I don’t think it will fit my need. Because
a. it requires pro
b. it does not load executable code. codes will be downloaded as text asset
c. the loader/the hub where all the games will be loaded need to know what codes are present in the asset bundle. this would now work as there are about 40+ games and they all have different types of games in it with different scripts.
Now I am trying to figure out a way to just create an app that can load these unity games and can pass info to the games. Like log in info so it knows the username of the player while he is playing a game.
Note: we are planning to deploy this app in multiple platforms.
Here is simple image of what I want to achieve.