I have a sort of tilebased world. Not real tiles, just a LOT of objects put into a matrix kinda grid.
I am looking for good ideas of how to load these into GameObjects without having to code/copy-paste an extra line of GameObject.Resource.Load(“xyz”) for each time our artist designs a new object for ground, walls, obstracles, bonus-items etc.
I was thinking of loading all resources into an array og GameObjects, but then I need to figure out which goList[xyz] is what Prefab.
Reason is that the map/world is build up from loading levels from a webserver, so we get values/codes for which tile/prefab to init where. Multiple initations of same prefab on a world map.
Note: We currently use the Indie/free edition, so Assetsbundle is not an option. Once our game experience with Unity3D gets big enough and we are earning money this WILL be our main priority, but right now we have to stick with the Indie version.