Howdy,
In my game, when the player runs out of lives they can watch a rewarded ad and the reward is more lives. Recently I switched from Unity Ads to Unity Mediation and I noticed that it takes much longer to load the ads and show them. It gets there eventually but ultimately it’s a long pause. So now I’m curious:
Am I allowed to load an ad in the background and have it sit there for if/when the player wants to see it? I ask because with this method it’s possible I could load an Ad and then the user leaves my game and I never show it. I’m trying to cut down on the load time of the waterfall method. When I was only using Unity Ads the pause to load an ad was rather quick and I’m trying to get back to that same speed. Would this be a violation of Unity Mediation ToS or is this a viable way to shorten the ad load time? If this way is not allowed is there any way to speed up the load time?