Load ambisonic audio i n runtime

Good day!
Is it possible to read from streaming assets ambisonic audio and play in runtime?

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Bump, anyone?

Interested in this, up

Very interested as well. Please help!

I think runtime AudioClip/UnityWebRequest API in Unity is not there for this yet ( disclaimer: I haven’t verified this for very recent (19/20) versions )
but ambisonics can be streamed e.g. using Resonance support in FMOD which my plugin is built around // see link in signature
you can download demo on the store page and test your amb file in it ( see ResonanceSoundfieldDemo scene )
If it works then good - let me know ! if not, let me know also and I’ll see what can be done about it