I want to know that when texture atlas are loaded and unloaded in Unity 2D?
I am experience 2d programmer of AndEngine in that I have way to handle manually each texture atlas. But in Unity 2D I don’t know same thing.
Basically as per my consideration new graphics are loaded when new scene is created and unloaded when scene is destroyed.
I know that it is pretty broad question but I want to know about basic working of the engine so that I can define my further work strategy.