I have a application project and a separate content project, and I’m trying to do the following:
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content project deploys a remote catalog on Unity Cloud Content delivery - works perfectly
thanks Unity, you rock!
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content project also builds some addressable assets that should be packaged locally with the other application
The released application should load its own catalogs (normal addressables) but load the second local catalog first (Tutorial Maps / first Episode etc.), and then look for remote content only later.
Please help - what’s an approach here? There has got to be a simple way…
Stuff I tried:
Instead of moving these assets over manually (dependency hell…), I want to put them into a local addressables bundle and load this local catalog in the application project.
Letting the local groups use a local build path inside StreamingAssets (and copy that folder structure into the other app). But… there’s no catalog. Where’s the local catalog?! And what precisely is in it? I’d like it to be oblivious to the entiirety of the remote content.
There’s one in the content project’s Library/com.unity.addressables/aa, but… I need that to be part of the application project, Library is ephemeral.