Load Another Online Scene

Where is a good place to call NetworkManager.ServerChangeScene? I know it needs to be called on the server - would a Command be best?

It's a simple part of Unity's new networking, but I'm figuring it out. I went with a Command in a NetworkBehaviour on an object with a NetworkIdentity. I just call the command from the same script.

void CmdLoadLevel (string sceneName) {

    NetworkManager.singleton.ServerChangeScene (sceneName);