To open AssetBundle during game running in editor, I’m using following method:
var filename = Application.persistentDataPath + "/static/" + Name; AssetBundle.LoadFromFile(filename);
But during procedure get following error:
Unable to read header from archive file: C:/Users/Developer/AppData/.../location UnityEngine.AssetBundle:LoadFromFile (string)
LoadFromFileAsync returns same error.
How can I fix this? Suggested methods, such as using WWW is marked obsolete. What’s an actual way to do this correctly in 2023?