Hello,
I’m working on a Save and Load system for Textures and AudioClips. Everything works perfectly. For my Texture Loader, I’m using:
File.ReadAllBytes()
Where as for my AudioClip Loader, I’m using:
www.GetAudioClip(false);
I’m just wondering if I can stick to only one method for both (either WWW or File), and which one should I use? What’s the benefits of using one over another?
Thanks.
– Update –
I forgot to mention that this is for iOS.