Load Bar Of Elements

Hi everybody,

In a scene I have objects that take a while to load and I wanted to insert a progress bar but whatever I insert starts at 0% → everything freezes → and appears 100% when finished without a progress.

Searching in the forum I find only examples of how to use a load bar for when changing a scene, but how do I do for loading particularly heavy objects?

Thanks.

You mention looking into loading bars but only finding something about handling scenes.
By which im assuming you learned about LoadSceneAsync. Which returns an AsyncOperation. Other things that return an AsyncOperation are AssetBundle.LoadAssetAsync and Resources.LoadAsync - so you are presumably looking for one of those. Since they return the same thing, from there on you should be able to do it like any scene loading bar tutorial. I never personally used the other Async functions tho.