[edited by author for clarifications/simplifications]
I know the asset ID I want to use, and will have that to pass in, BUT, I won’t know the server its being hosted on at build time.
In my code I’m basically calling [AssetReference].InstantiateAsync(); which generates the object, and handles the loading. There is no option to include a URL of where to download the asset from (that I can find)
What I want, is [AssetReference].InstantiateAsync(url); where url is either the full url, or the folder path where the asset references is stored online. Either that, or some setting, like [GlobalAssetReferenceSettings].SetDownloadRootUrl(url) where I can tell it to look at instead of “./StreamingAssets/…”