I really think Unity is a great program already, but the thing that I have a problem with is that everything is contained, and the only real way to update stuff (after distribution) is to make a whole new file and make your customers download it over again.
I wanted to make extra levels avalible for my game later, and maybe even make an editor, so people could make their own maps.
So is there a way to create external map files that are loaded by the game after it launches? I would prefer a method that didn’t need C++ extensions (since I have indie), but any method now would be fine.
AGhost