Load External Assets?

I really think Unity is a great program already, but the thing that I have a problem with is that everything is contained, and the only real way to update stuff (after distribution) is to make a whole new file and make your customers download it over again.

I wanted to make extra levels avalible for my game later, and maybe even make an editor, so people could make their own maps.

So is there a way to create external map files that are loaded by the game after it launches? I would prefer a method that didn’t need C++ extensions (since I have indie), but any method now would be fine.

AGhost

This has been requested before, maybe it is time it is requested again :slight_smile: I guess you could create your own importer that read the files data (such as fbx or obj) and then create your meshes procedurally. I am hoping for a nice simplified way in Unity 2.0.