Hi, and sorry my english.
i need to load external resources on a standalone build on Windows.
i tried many examples found at fórum but i can’t load after build Project.
i have this code.
public var GOCube: GameObject;
function Start()
{
GOCube.renderer.material.mainTexture = Resources.Load("Face1",Texture);
}
when I build the Project, at folder Resources I put Face1.png image, but the cube don’t load this texture.
What i’m doing wrong?
i’ts posible to load external resources al start?
Thanks
Include Face1.png
into a Resources
folder in the Assets folder. That texture will then be included into the resources asset, with can then be read using Resources.Load()
.
I’ve gotten it to work load images with the following source code
filePath = Application.dataPath + "/Resources/Textures/caraA"+a+".png";
if (System.IO.File.Exists(filePath))
{
var bytes = System.IO.File.ReadAllBytes(filePath);
var tex = new Texture2D(1, 1);
tex.LoadImage(bytes);
GOCaraA[a].renderer.material.mainTexture = tex;
}
and rules ok.
This work for images but now i need to load a video too.
Any idea to manage this?
Thanks.