Hey, I was wondering: how would you load/have a reference to an asset within a static class/script? The reason I'm asking is because I have a static script that can be called from anywhere, and it is not attached to any GameObject. I want the static script to, for example, apply a GUISkin. How would I get the reference to the GUI SKin?
For example, usually you would attach a script to a game object, and set the reference in inspector. Because this static script isn't attached to anything, I can't do that. Anyway for me to do that? Thanks.