Hi,
I need to load an image from the HDD. It has to look something like this:
public Texture2D GetImage(string id)
{
// GET IMAGE PATH
string path = GetImagePath(id);
// LOAD IMAGE
StartCoroutine("LoadImage", path);
// RETURN IMAGE
return image;
}
private IEnumerator LoadImage(string path)
{
// Get image and wait for it to load
WWW www = new WWW("file:///" + path.Replace('\\', '/'));
yield return www;
// Convert to texture
image = new Texture2D(0, 0);
www.LoadImageIntoTexture(image);
}
Obviously this doesn’t return the correct image since the coroutine is still busy when the return is called.
How can I load an image synchronously from a file path?
V1ncam
byte[] bytes = File.ReadAllBytes(path);
This worked. But because loading from the HDD was too slow I use another way. Pass on an EventHandler from the appropriate object and call that after the Coroutine.