Load image from url in Webplayer

Hi, I try to load an image from an url (as texture of an 3D object).

In Unity it works but in the webplayer it don’t

What can i do?

public Texture2D TextureTemplate;	

// Use this for initialization
void Start () {
	 StartCoroutine(DownloadAdd1("http://www.mywebsite.com/3d/upload/TestTemplate1.png"));
}

// Update is called once per frame
void Update () {
	
}

	    IEnumerator DownloadAdd1(string url)
{
    Texture2D texture = new Texture2D(40, 40, TextureFormat.DXT1, false);
    WWW www = new WWW(url);
    yield return www;
    www.LoadImageIntoTexture(texture);
	TextureTemplate = texture;
	this.GetComponent<Renderer>().material.mainTexture = TextureTemplate;
  
}

}

I have the same issue, can someone suggest a solution?