Load level with 0 health help.

When the players life is 0, they are taken back to the main menu. But when I restart the game from that menu the player has 0 health and stuck in a game over loop. Is there anyhing I can do to change this?

Below is the game I used.

var health100 : Texture2D; //full health

var health95 : Texture2D; //nineteen lives left
var health90 : Texture2D; //eightteen lives left
var health85 : Texture2D; //seventeen lives left
var health80 : Texture2D; //sixteen lives left
var health75 : Texture2D; //fifteen lives left
var health70 : Texture2D; //fourteen lives left
var health65 : Texture2D; //thirteen lives left
var health60 : Texture2D; //twelve lives left
var health55 : Texture2D; //eleven lives left
var health50 : Texture2D; //ten lives left
var health45 : Texture2D; //nine lives left
var health40 : Texture2D; //eight lives left
var health35 : Texture2D; //seven lives left
var health30 : Texture2D; //six lives left
var health25 : Texture2D; //five lives left
var health20 : Texture2D; //four lives left
var health15 : Texture2D; //three lives left
var health10 : Texture2D; //two lives left
var health5 : Texture2D; //one lives left
var health0 : Texture2D; //no lives left

static var LIVES = 21;

function Update ()
{
switch(LIVES)
{
case 21:
guiTexture.texture = health100;
break;

	 case 20:
		 guiTexture.texture = health95;
		 break;
		 
     case 19:
		 guiTexture.texture = health90;
		 break;	
		 
	 case 18:
		 guiTexture.texture = health85;
		 break;
		 
	 case 17:
		 guiTexture.texture = health80;
		 break;
		 
     case 16:
		 guiTexture.texture = health75;
		 break;
		 
	 case 15:
		 guiTexture.texture = health70;
		 break;
		 
	 case 14:
		 guiTexture.texture = health65;
		 break;	
		 
	 case 13:
		 guiTexture.texture = health60;
		 break;
		 
	 case 12:
		 guiTexture.texture = health55;
		 break;	 
		 
	 case 11:
		 guiTexture.texture = health50;
		 break;
		 
	 case 10:
		 guiTexture.texture = health45;
		 break;
		 
	 case 9:
		 guiTexture.texture = health40;
		 break;
		 
	 case 8:
		 guiTexture.texture = health35;
		 break;	
		 
	 case 7:
		 guiTexture.texture = health30;
		 break;
		 
	 case 6:
		 guiTexture.texture = health25;
		 break;
		 
	 case 5:
		 guiTexture.texture = health20;
		 break;
		 
	 case 4:
		 guiTexture.texture = health15;
		 break;	 
		 
	 case 3:
		 guiTexture.texture = health10;
		 break;	
		 
	 case 2:
		 guiTexture.texture = health5;
		 break;
		 
	 case 1:
		 guiTexture.texture = health0;
		 Application.LoadLevel (0);
		 break;	
 }

}

When you get to case 1, reset the health to 100. then have it load the main menu. I’d think that would work.