Working on a simple game and i plan to make levels like clearing the first level than entering to the other one.
This is how i am doing in a wrong manner.
Created all the levels 1,2,3,4,5 in a 3d space. like i am creating a level1 with all its assets which is defined in 0 origin area and than i am making the other level2 with all its assets far away from it and the other and so on.
Than i plan to move the camera at different parts of scene as the levels cleared to the other levels.
And as i came to know about the proper way with Application.LoadLevel (1);
But here i don’t know how to set and arrange all the assets of level1 into a single level and than load it as level1.
:x
If i come to know this than i can set the same for the other levels also.
Right now i am very much confused with loadlevel thing, how to use it and create the levels as per this.