load lightmap in runtime,please help me!

Dear all,

Sorry for my poll english first at all.

I use unity3d 5.1.2 created a big scene.
for memory usage reason(too big for once loading),I splited it into n*n zones,plan to load them use “Resources.LoadAsync” in runtime.
I baked the lightmap,and it’s look well.


but when I load them in runtime and try to re-apply the lightmaps,
the lightmap’s shadow looks brighten on PC Standalone platform,

when I switch the platform to android,the scene seem’s to darkness.
2294498--154353--3.png

are there any parameters need to be set?
now I got no idea for this, please help me!

I changed those lightmaps to RGB bitmap,and set those’s TextureType to “Texture” in Inspector pannel,the it looks right.
I guess there are some parameters who chontrol HDR lightmap map to LDR range,but I cannot found anything in the document.

YEAH! succeed! solved it.:smile::wink: