Dear all,
Sorry for my poll english first at all.
I use unity3d 5.1.2 created a big scene.
for memory usage reason(too big for once loading),I splited it into n*n zones,plan to load them use “Resources.LoadAsync” in runtime.
I baked the lightmap,and it’s look well.
but when I load them in runtime and try to re-apply the lightmaps,
the lightmap’s shadow looks brighten on PC Standalone platform,
when I switch the platform to android,the scene seem’s to darkness.

are there any parameters need to be set?
now I got no idea for this, please help me!

