Load Model from Database via AssetBundles

Hi, im making app where users can add their own .blend/.fbx/.obj models and display them in game at runtime.

I’ve already figured out how to load a model via AssetBundles, but i have to add them before build.
Is there any work around to load a model from database and display it in runtime ?

Yes, but you have to do it yourself, and AssetBundles won’t help. You can make a Mesh object entirely from code. So, what you have to do is learn the actual spec for each format you plan to support, import it, and apply the data to a mesh object.

The mesh importers built in to Unity are editor only, unfortunately.