# Load models dynamically

**URL:** https://discussions.unity.com/t/load-models-dynamically/28951
**Category:** Questions & Answers
**Created:** [September 24, 2011, 2:14pm UTC](https://discussions.unity.com/t/load-models-dynamically/28951 "2011-09-24T14:14:37Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![trumanita](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/trumanita/32/236295_2.png) [@trumanita](https://discussions.unity.com/u/trumanita)
#### Post date: [September 24, 2011, 2:14pm UTC](https://discussions.unity.com/t/load-models-dynamically/28951/1 "2011-09-24T14:14:37Z")

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Hi,  
I’m new of Unity3d  
I’d like to know how to load a model located in assets via scripts to my stage.  
Thanks in advance  
Bye

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### Author: ![system](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/system/32/97283_2.png) [@system](https://discussions.unity.com/u/system)
#### Post date: [September 24, 2011, 8:34pm UTC](https://discussions.unity.com/t/load-models-dynamically/28951/2 "2011-09-24T20:34:39Z")

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At runtime or from the editor?

At runtime, read documentation on the Resources class.

[http://unity3d.com/support/documentation/ScriptReference/Resources.html](http://unity3d.com/support/documentation/ScriptReference/Resources.html)

From editor, the UnityEngine.Object.Instantiate(obj) function should work. Just need a reference to the prefab in your assets, and you will need to write an editor script.

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<div class="post-metadata">

### Author: ![trumanita](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/trumanita/32/236295_2.png) [@trumanita](https://discussions.unity.com/u/trumanita)
#### Post date: [September 25, 2011, 12:08pm UTC](https://discussions.unity.com/t/load-models-dynamically/28951/3 "2011-09-25T12:08:01Z")

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thanks a lot!!!
