Load movieTexture from disk at run-time

Hi,

I’ve managed to use this code to sucessfully load and play a OGV video stored in the Assets\Resources folder.

However I’d like the user to load video from disk at run-time.

I know how to do this for a standard image texture, by using .LoadImage in the Texture2D type (i.e. see [SOLVED] Apply Image to Plane Primitive - Unity Engine - Unity Discussions )

But how to do this with a MovieTexture?

Thanks
A.

public void loadVideo (GameObject container, string video)
    {
        // Load MovieTexture from Resources Folder
        MovieTexture mat = (MovieTexture)Resources.Load(Path.GetFileNameWithoutExtension(video), typeof(MovieTexture)); 
       
        MeshRenderer ren = container.GetComponent<MeshRenderer>();
        ren.material.mainTexture = mat;    
        mat.Play();       
    }

Does the silence mean is noT possible?

Look this Unity 5 how to load movie (movieTexture) from local folder in Win - Questions & Answers - Unity Discussions. I am kept my video in Application folder and load from here.