I’m working on a game that run in two monitors … every monitor displays one scene, the second scene send the results to the first one in the real time.
How can I run two scenes at the same time ? does unity support this? if yes, how to do it? …
You can’t run two different scenes simultaneously. As @hellium noted, the solution is simply to write a networked app and launch two instances that connect via localhost - one running on each monitor.