Load New Scene After Player Death?

Hi, I have a script which if the player collides with the enemy, the player dies. After the player dies, I want to load a like a game over screen which I have created. How do I load this game over screen when the player dies? My game over scene is called “DeathSequenceScene”. I know a bit of Application.LoadLevel stuff, so can anyone add that function onto this script? Many thanks.

function OnTriggerEnter(other: Collider){
  if (other.tag == "Player"){
    Destroy(other.gameObject);
  	}
}

I think you’re wrong. This function you mention is related to the trigger, not the sequence of death or loading. We need to create another function and charge level :

function Die () {
	// Disable all script behaviours (Essentially deactivating player control)
	var coms : Component[] = GetComponentsInChildren(MonoBehaviour);
	for (var b in coms) {
		var p : MonoBehaviour = b as MonoBehaviour;
		if (p)
			p.enabled = false;
	}
        WaitForSeconds(2);
	Application.LoadLevel (1); <<< gameover screen or scene
}