I really need some help. I need my Game to load level 2 when all the turrets are dead. Im followed the Tornado Twins Tutorials and I finished them. Im using Java Script, I have 28 Turrets, when they are all dead i need it to Load Level 2 (Application.LoadLevel(3)). Please help me make a simple script that can do, also, i need this for my other levels.
//Movment and Target
var LookAtTarget:Transform;
var damp = 1.7;
var ememy : Transform;
//Shooting
var bullitPrefab:Transform;
var savedTime=0;
var curShoot = true;
function Update ()
{
if(LookAtTarget)
{
if ( Vector3.Distance( ememy.position, transform.position ) < 18 )
var rotate = Quaternion.LookRotation(LookAtTarget.position - transform.position);
transform.rotation = Quaternion.Slerp(transform.rotation, rotate, Time.deltaTime * damp);
if(curShoot)
{
var seconds : int = Time.time;
var oddeven = (seconds % 2);
if(oddeven)
{
Shoot(seconds);
}
}
}
}
function Shoot(seconds)
{
if ( Vector3.Distance( ememy.position, transform.position ) < 15 )
{
if(seconds!=savedTime)
{
var bullit = Instantiate(bullitPrefab ,transform.Find("SpawnPoint").transform.position ,
Quaternion.identity);
bullit.gameObject.tag = "ememyProjectile";
bullit.rigidbody.AddForce(transform.forward * 1600);
bullit.rigidbody.AddForce(transform.up * 45);
savedTime=seconds;
}
}
}