Load plist file


I have a plist file (containing keys for SDKs) in Resources folder and trying to load that at runtime by Resources.Load<TextAsset> () but this returns null.

Is there any method, that I can load keys save in plist or any other file type, I should use, which unity supports and is easier to edit?

Completely open for any sort of suggestion,


Unity only recognises certain file types as TextAssets - see here Unity - Manual: Text assets

Simply renaming your file to use one of these extensions might do the job.