Hi,
I’m using LoadLevelAdditiveAsync to load a scene and add it to my main one, and with the purpose of making an “infinite” world I want to load the same scene more than once to then change via scripting the parameters of the objects.
The scene seems to load twice without any problems, but I don’t know how to get a reference to the objects it contains since they are called the same…
Is this possible in Unity?
To expand on the reasons why I’m doing this:
- First, I’m a newbie in Unity.
- I’m using 2DToolkit’s tilemap and for what I’ve been reading, instantiating a prefab of the tilemap is heavily discouraged (plus it seems to be somewhat broken). On the forums it’s been suggested to build the tilemap in a new scene and load the scene additively.
- I want to have a large tilemap that I can modify in runtime and not via the editor nor editor scripts.
Thanks in advance for any help!