load scene from AssetBundle file in 5.3.4

LoadAllAssets function no longer works on scene asset bundles :frowning:
this worked fine in previous versions.

i use this simple scriptline to export:
BuildPipeline.BuildAssetBundles(“ExtensionExport”, BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows64);

How can i fix this? Am i have to change any export options, or scene properties somewhere?
I just wana load the scene with all assets, and start it.

I always get this error now:

InvalidOperationException: This method cannot be used on a streamed scene AssetBundle.
UnityEngine.AssetBundle.LoadAllAssets (System.Type type) (at C:/buildslave/unity/build/artifacts/generated/common/runtime/AssetBundleBindings.gen.cs:320)
UnityEngine.AssetBundle.LoadAllAssets () (at C:/buildslave/unity/build/artifacts/generated/common/runtime/AssetBundleBindings.gen.cs:303)

thanks for help

Refer to this answer : http://answers.unity3d.com/answers/915916/view.html

Basically it tells you that you should load Scene bundles like that

 string[] scenePath = bundle.GetAllScenePaths();
 Debug.Log(scenePath[0]); // -> "Assets/scene.unity"
 Application.LoadLevel(scenePath[0]);