LoadAllAssets function no longer works on scene asset bundles
this worked fine in previous versions.
i use this simple scriptline to export:
BuildPipeline.BuildAssetBundles(“ExtensionExport”, BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows64);
How can i fix this? Am i have to change any export options, or scene properties somewhere?
I just wana load the scene with all assets, and start it.
I always get this error now:
InvalidOperationException: This method cannot be used on a streamed scene AssetBundle.
UnityEngine.AssetBundle.LoadAllAssets (System.Type type) (at C:/buildslave/unity/build/artifacts/generated/common/runtime/AssetBundleBindings.gen.cs:320)
UnityEngine.AssetBundle.LoadAllAssets () (at C:/buildslave/unity/build/artifacts/generated/common/runtime/AssetBundleBindings.gen.cs:303)
thanks for help