Load scene from cloud in cache

Hi all, how can I load and save scene from cloud. I don’t want to run it. I want to save it to the cache.
I use this for load:

sceneRef.LoadSceneAsync(LoadSceneMode.Single);

and scene activate in game.
My task is to download the scenes the same way I download the rest of the content. But I can’t use this for scene:

Addressables.LoadAssetsAsync<Scene>("Scenes", handleResult);

You can use this:

Addressables.DownloadDependenciesAsync

This method load all content for key?

We are using it to download all the data for an addressable scene, and it works.

Thanks for ur reply, it’s work for me too