Hi all, how can I load and save scene from cloud. I don’t want to run it. I want to save it to the cache.
I use this for load:
sceneRef.LoadSceneAsync(LoadSceneMode.Single);
and scene activate in game.
My task is to download the scenes the same way I download the rest of the content. But I can’t use this for scene:
Addressables.LoadAssetsAsync<Scene>("Scenes", handleResult);