Good morning
I have a problem. I’m going to load a Scene, wait some seconds and want load another scene.
Here’s my Code:
public class mouseThrow_Trigger : MonoBehaviour
{
void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag("Maus_Test"))
{
print("Mouse_Trigger works");
StartCoroutine(loadScene());
}
}
IEnumerator loadScene ()
{
SceneManager.LoadScene("Maus");
yield return new WaitForSeconds(3);
SceneManager.LoadScene("Raum");
}
}
Can you tell me where my mistake is? (using UnityEngine.SceneManagement is already imported)