Load Scene with 2 GameObjects OnTriggerEnter

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

using UnityEngine.SceneManagement;

public class GameOver : MonoBehaviour {

void OnTriggerEnter(Collider other)
{
if ((other.tag == “Ball”) || (other.tag == “Ball2”))
{

        SceneManager.LoadScene("GameOver");

}

}
}

I figured out how to Load Scene When I get one of the game objects collide.
But I’m trying to load new scene when both game objects entered,
any advice would be grateful.

Try using && (And) instead of || (Or). @MrJump