Hi!!!
I have a problem with the webPlayer of unity. I need the scenes load as soon as i need them and not all in the beginning because it takes a lot of time.
I have the web player deployed in a server to wich i have access.
Note. i don´t have unity Pro.
Thanks in advance.
Have you looked at WebPlayer streaming?
yes i read that thank you very much.
I use WWW but now i have another problem. I download the images to set the textures of the scenes through WWW and a url but in one of the scenes a lot of textures use the same images and i download the image every time i need them so it´s become very slow. The idea is to download the images once and then re-use it but i can´t find the way to do that.
What you’d ideally need is Asset Bundle but that is a Pro feature. You can cache though Unity - Scripting API: WWW.LoadFromCacheOrDownload the example used is with Asset Bundles but that just an example. This also may be of use http://docs.unity3d.com/Documentation/ScriptReference/Caching.Authorize.html
Hi Aurore, thanks for the answer but i don´t have unity pro. I´m doing a work for the university as student and they don´t provide me a unity pro so i have to manage to do it in a free version.
I believe the caching link is possible in free, but it’s just the example used in the docs is using a Pro feature.