Load Sprite From Resource Causes Apllication Loading Failed

Hello.

I have around 500 sprites in my resources folder and these sprites are loaded at the begining of the game in order to count them to define number of levels. This load at the beginning of the game Causes application loading fails. It quits from application. I would like to load sprites from Resource folder slowly. It can be with Time.deltaTime. How can i load it slowly?

Any idea?

Try load it async?

I will try it if it has a suck feature. Thanks for the suggestion!

Try loading your sprites from StreamingAssets using this:

It is very simple to implement and has a very wide platform compatibility.
Best luck!

Don’t use Resources.Load with sprites. The auto-atlasing doesn’t work if you do that.

–Eric