We load an empty level at the beginning of the game, only showing a splash texture, and loading configuration files in the background.
We store the files in StreamingAsset folder and load them through WWW. However the first file(assetbundle) took over 30 sec to load. And we’ve tested this isn’t related to the file itself. Just the first time you try to load any assetbundle in StreamingAsset folder took lots of time.
Can someone explain what happened behind this, and how can we optimize the loading time?