Load TextAsset

How can I assign a variable “TextAsset” a .txt file that is stored locally ? … the file was created after the completion of the game

I tried with the www but does not work.

thank you!

Use the System.IO classes.

–Eric

Thanks for the advice …

System.IO is what I look, now works !!!

i have the same idea but i dont know how i do …

private var path = Application.dataPath.Substring(0, Application.dataPath.Length - 4) + “Documents/Level.txt” ;

i use this to read a file from iphone application documents .

to read read i use System.IO

I hope to be helpful