Load texture gradually like Facebook games

Hi there,

I am looking for a way to load textures gradually like Facebook's Restaurant City does.

The level might start with just gray boxes, and then, without hiccups, the texture appear on each mesh.

I have tried asset bundle, but I found I have to assign each texture to each GO one-by-one which is not so convenient since I am working on a large scene with many objects. That's why I am looking for simpler solutions.

If anyone can help, thanks in advance :)

You have to use AssetBundles one way or another to achieve any kind of dynamic streamed loading like that. Getting it all organized is just a matter of writing good code to manage everything.

Try the WWW object. Does not do GIF, but jpg and png (others?) no problem. http://unity3d.com/support/documentation/ScriptReference/WWW.html

Code sample is there