I have a very low quality settings option, and it reduces the texture quality of all textures to 1/8 resolution:
I use this code to dynamically load textures:
if (File.Exists(filePath)) {
fileData = File.ReadAllBytes(filePath);
tex = new Texture2D(2, 2);
tex.LoadImage(fileData); //..this will auto-resize the texture dimensions.
}
How do I disable mip maps from being created?
Thank you