Load the sprite property of a png file from Application.persistentDataPath

Hello, I’m trying to access a png file called “Screenshot.png” from Application.persistentDataPath and save it’s Sprite Component to a Sprite variable. Here is my Code:

    public GameObject screenshot_backround;
    Sprite last_screenshot_save;

    Void Start(){
    ScreenCapture.CaptureScreenshot(Application.persistentDataPath + "Screenshot.png");
    last_screenshot_save = (Application.persistentDataPath+ "Screenshot.png") as Sprite;
    screenshot_backround.gameObject.GetComponent<SpriteRenderer>().sprite = last_screenshot_save;
}

Howw do I load my screnshot.png file from my Application.persistentDataPath as a Sprite and save it to last_screenshot_save? Hope somone can help me Thanks in advanced.

This works for me:

public GameObject screenshot_backround;
private Sprite last_screenshot_save;

private void Start()
{
	string path = Application.persistentDataPath + "//Screenshot.png";		
	ScreenCapture.CaptureScreenshot(path);
	last_screenshot_save = LoadSprite(path);
	screenshot_backround.GetComponent<SpriteRenderer>().sprite = last_screenshot_save;
}

private Sprite LoadSprite(string path)
{
	if (string.IsNullOrEmpty(path)) return null;
	if (System.IO.File.Exists(path))
	{
		byte[] bytes = System.IO.File.ReadAllBytes(path);
		Texture2D texture = new Texture2D(1, 1);
		texture.LoadImage(bytes);
		Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
		return sprite;
	}
	return null;
}

why donot work “if (System.IO.File.Exists(path))”