Load tiles in range without pro's LOD

Hey everyone,

So I’m fiddle farting around and I’m looking to make a top down hack and slash style map and I want to figure out the best way to load tiles that would be in range of the player. So I figured a good way to do it would be to make an empty prefab and then code the player controller to initiate a tile model on that prefab when you come in range. The trouble is, I’m not entirely certain how I would go about telling the controller to only check for markers in range and not check every single marker in the scene. That would be needlessly expensive. Any suggestions or links that could help me out?

Thanks!

Oh, and while this is just for the sake of learning, I was more or less looking to make a map loader that will look like this:
1066578--39690--$1036203-a_link_to_the_past_super.jpg
Only in 3d.

My basic idea is this:
1066637--39701--$Zelda map loading.png
The game would load tiles, models, enemies, and so on within a certain range of the camera position and destroy it outside of the range. The idea is that it would allow optimization while giving a method of resetting areas. If you go too far from an area it will destroy the content and if you go back it will reset it and respawn enemies and items. While if you only walk a small distance away it will remain, most likely one or two screen lengths. For further optimization, I suppose I could load markers in groups. Maybe I could also ignore height for loading.

There is one additional step to do: Do not destroy and load tiles. Instead when possible, pool them and reuse them. Will make it much faster.

also the Pro LoD has no impact here as LoD is not about streaming. Actually its ‘antistreaming’ cause all LoD levels are always kept in RAM, what LoD does is only exchange the rendered mesh, a thing not required at all for isometric games normally with their very limited view ranges and view areas.

There are engines and tile map systems that offer you a base for your target here. Tidy Tile Mapper with its map system for example