Load two scenes ?

Hi
I work on “Loading” Scene, that should run when i load any level scene. I did this but still i can’t make it run together.
I do this because when i load game level some items “tree and grass” take time to show up. So, to solve this i decide to make separate scene that give me time till game level complete loading.

Is this possible ?

You could try this tutorial. It’s made for the older scene loading system though.

Thank you Ryiah for reply.
I read this before. So, this mean that i can’t load two scenes.
Its better to make a Canvas “As a load scene” start when load the game level. right ?

You can load multiple scenes with the newer SceneManager.

https://docs.unity3d.com/ScriptReference/SceneManagement.SceneManager.html
https://docs.unity3d.com/ScriptReference/SceneManagement.SceneManager.LoadScene.html

It’s a fairly complex topic depending largely on individual implementation, but you want an async level load (or to learn about them).

This is the article that fist taught me how to do what you’re describing.

Sorry, still not clear for me.
What i’m doing is load a scene “Loading” anytime if i want load level or back to main menu scene.

void Load_level01()
{
            SceneManager.LoadScene ("Loading_Scene", LoadSceneMode.Additive);
            SceneManager.LoadScene("level01");

}

I try to use the code in my game but nothing happen ! No error !

1 Like