Load UI Toolkit uxml at runtime

Hello,
Need some hints how to load/instantiate UXML dialog at runtime.
I have UXML document, using USS stylesheet with background sprite.
I put UXML & USS in same Resource folder and can load UXML, but it looks weird, like no USS and sprite loaded.

var uiAsset = Resources.Load<UnityEngine.UIElements.VisualTreeAsset>("RightClickMenu/AddDelMenu");
m_aUIDoc.visualTreeAsset = uiAsset;

Do we have any reasonable way for easy UXML/CSS/Sprites load at runtime ?

Actually I solved issue by moving spritre to the same Resource folder and resaving dialog in UI builder.