Load Unity 4.3 Sprite of type Multi from AssetBundle

Hello, I am using a Sprite of type multiple(sprite sheet) and using the following code to load while they are in Resources

Sprite [] allSprites = null;
allSprites = Resources.LoadAll<Sprite>("MyAnimation");

How can i load it from “AssetBundle” ??

What do you mean “AssetBundle” ?

Download “AssetBundle” ref: Unity - Scripting API: AssetBundle

I want to know the answer to that as well.