load .unity3d

please be patient … :lol:
we’re know well that function “WWW.LoadUnityWeb” which inherit from class “WWW” and its importance to load data from web and this example using this function:

function Start ()
{
// Start streaming the data file
var stream =
new WWW ("http://www.unity3d.com/webplayers/Lightning/lightning.unity3d");
// Yield until stream is done
yield stream;
// Load it!
stream.LoadUnityWeb();
}

ok no problem, the problem how can load the same file from path in local disk, say:
(“c:/game/game.unity3d”)
I tried achieve this mission with the same function “WWW.LoadUnityWeb” but console gave me error told me that is wrong…

you load it from local through using the file:// protocol.

that would be “file:///C:/game/game.unity3d” in this case