How i can dynamically load a particle, im going to create a small RPG-Adventure game, my main character is magician and i want to add some spells to him (like exploison)
How i can do that:
1)How i can do that with script, any simple guide for particles?
2)Im looking for any tutorial about spell theory-tips in games.
What you would need to do is create a prefab that contains what you want your fire to look like. Probably using an empty game object with a particle emitter. You can attach a script to this gameobject to propel it forward.
Then when a player activates his spell you can use Instantiate to create this object in front of the player. Once the object is create the particles will start emitting and the script will propel itself forward.