LoadAll issue

hi im trying to load textures with LoadAll, yet anyway i try i got nothing in textures array. when print “textures.Length” i get zero.
this is still a very simple script which i will use for animation if it will work. (Guitar is the folder where the textures are.
please help,

private var textures : Object;

function Start ()
{
textures = Resources.LoadAll(“Guitar”, Texture2D);
print (textures.Length);
}

ok. found it! all need to do is create “Resources” folder in Project View and put the textures folder inside it! was it so hard to write this in the documentation?